![]() If you want a more accurate measurement then, yes, your idea of displaying a timestamp on both screens (in mirror mode) and taking a video will give you a relative time for the display output. You can take a video of it if you want, or just observe with your eyes. Observe if the half of the window on the TV is "trailing behind" the other half. Start an application, like notepad or something, and move the window to the border between monitors so that half is on the main display and half is on the TV.To that end, the following quick experiment should make any difference in display times evident: This would be more describable as "output" lag, where the image displayed on the TV is presumably lagging a little behind the main monitor. The mouse does not care where it is on the screen and there would be no change in input response that would be dependent on the location of the pointer. This would not be describable as "input" lag since your main monitor feels fine. I will assume you mean the TV feels "laggy" while the main monitor does not. ![]() ![]() Update: I know that I won't be able to measure the absolute value of the input lag because I have no absolute reference, but I'm still interested in knowing the input lag between these 2 screens. Will it show me the input lag? Is this protocol correct? My first thought was to display a video showing a time count with micro seconds on the 2 screens then take photos and see if the time is the same on the 2 screens. I have a Canon EOS 550D (aka Digital Rebel T2i in some countries) reflex camera that I can use to take pictures from 1/4000 to 30 seconds. How can I measure or at least estimate the input lag between the 2 screens? When I configure the 2 screens in dual screen (extended or mirror mode), I observe an input lag: when I move the mouse cursor on the main screen it feels OK but when I move it to the TV it feels laggy, but this is a subjective observation. my TV (50" LCD Samsung UE50ES6100) through HDMI.my main screen (a 24" LCD Hyundai W240D v2) through DVI.However, it will be interesting to see if the game releases around the same time as fellow co-op shooter Aliens: Fireteam, which is also set to release this year.I have a computer with a Radeon HD 7870 graphics card which is plugged to two screens: ![]() Patience should be given to the developers, as it is evident the team is trying to make sure its next title is its best work to date. Returning to its roots as a revolutionizer of asymmetrical shooter multiplayer, Turtle Rock is doing what brought it to prominence in the first place. While it was a novel concept, the game’s weak marketing, lack of a clear post-launch content roadmap, and eventual free-to-play release all contributed to the game’s death in 2018, three years after release.īack 4 Blood seems to be a refresh of sorts for the company. Evolve also fell into the trap of trying to break into the world of esports at launch. Initially received well, the game quickly stagnated and was criticized by a controversial monetization scheme that heavily encouraged players to buy new monsters as DLC rather than unlock them in-game. However, Turtle Rock more than likely does not want a repeat of Evolve. Several games have been delayed in the past year thanks to ongoing complications due to COVID-19. While the delay is unfortunate, it is not unwarranted or particularly egregious. Turtle Rock stated that to ensure the gameplay experience is the best it can be at launch, it needs more time to polish the full release. Posted by the game’s Twitter page, Back 4 Blood’s new release date is October 12, 2021, which is a four-month delay from the original June 22 release announced during the Game Awards. Related: Why Back 4 Blood Isn't Called Left 4 Dead 3 Players will also be to take control of the Ridden itself by using its special classes of enemies. Cards can add unique buffs and abilities to the player, while an AI director uses its cards to change how much pain to expect through a campaign section. These cards act as modifiers for not only the player’s character but the zombie hordes themselves. How Back 4 Blood differentiates itself from that of its spiritual predecessor is using a card system to change up the gameplay. Tasks, upgrades, and unique weapons are available to combat the different forms of the Ridden, the game’s name for the worm-infested zombies. Fans of Left 4 Dead will recognize in alpha gameplay shown the hallmarks of what made the creators’ first series so famous.
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