The last enemy in the last scenario – #51 The Void – was class of its own. When I was writing below, all those moment stood once again in front of my eyes… Now, time for a sentimental travel through our adventures. But he saved our situation so many times with the Inferno that we really did not mind him staying around for so long ! Memorable moments The record in length of playing with one character goes to Kuba J and his Spellweaver – 30. The lowest average number of games needed was in case of my adventurers, who on average retired after 14.5 turns. The above data shows interesting information: the fastest retirement after 7 scenarios – was done by Konrad, but he had just to collect 200 gold. ![]() Evidently I was progressing pretty speedily with the Personal Quests □ Nationality Below table shows all the characters – including unlocked – played by our merry group, with numerical summary of scenarios played. One of key features of the Gloomhaven are characters, which retire so you can play with the new adventurer. # 69 Well of the Unfortunate #72 Ozing Grove #81 Temple of Eclipse #93 Sunken Vessel #94 Vermling Nest #95 Payment Due Solo Scenarios Part #1 Solo scenarios Part #2 Our group characters progression Here it is how does it looked like:įinale: #51 The Void Aditional scenarios: #55 Foggy Thicket #56 Bandit's Wood #59 Forgotten Grove #60 Alchemy Lab On second page of the tool we had visual depiction which scenarios are already finished and which open. I also created something like this for us – we called it “Advanced Planning Tool” □ We tracked or played, unlocked and failed scenarios with dependencies between them. I think that every Gloomhaven group creates some tools to help them with the campaign flow. Time needed to complete the game: 3 years.In above material we compiled them so others might avoid the pitfalls we endured.įor many of our characters, strategy articles were created: Strategy guide - Brute Strategy guide - Spellweaver Strategy guide - Doomstalker Strategy guide - Tinkerer Strategy guide – Soothsinger But similarly important was the knowledge of enemies you will be facing: Monsters analysis & strategies – Earth, Flame and Frost demons Monsters analysis & strategies – Night, Sun and Wind demons Monsters analysis & strategies – Inox Monsters analysis & strategies – The Undead Monsters analysis & strategies – Drakes Monsters analysis & strategies – Vermlings Monsters analysis & strategies – The Dark Creatures Irrespective of this though, 'balance' doesn't always equal 'fun' and whether they felt over-powered, under-powered or pretty well balanced, I didn't find the custom classes in these campaigns to be as 'fun' as just transitioning in GH classes.Right from the start we encountered some situations which were problematic for us. ![]() Generally speaking, custom scenarios are done rather better than custom classes (though this is improving now and I have had some good experiences with some custom classes more recently) but it's hard to be too critical of custom class balance when classes like Eclipse made it into the main game. In terms of 'more Gloomhaven scenarios', i'd recommend them. I don't think the campaign storylines are that engaging but that hardly breaks the mould set by GH anyway. The basic scenario-design for Gloomhaven is very simple and none of these campaigns do anything as crazy as Isaac's own 10-scenario mini-campaigns.Īt the very least, they are 'solid' and some bring in some genuine innovations that are strong additions for the game-play experience. In terms of the mini-campaigns, I have played 'The Storm', 'Mystic Orb', 'Ice Rift 1' and 'Ice Rift 2'.
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